Resul Çelik
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Hi, I'm Resul Çelik. I've been programming for four years. I've worked with Unreal, Unity and multiple custom game engines both as a gameplay programmer and in the case of the custom engines as an engine programmer.
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At the moment I am working on a project that enables me to make games in c++ without closing the main engine.
I have extensive experience with c++ and have worked for a few years with c# in Unity. As well as Unreal, both their blueprinting and c++.
I have also worked extensively with Perforce, their backend, and frontend swarm servers. I've been working with Jenkins to automate the creation of builds and checking commits made on perforce.
I love helping others where I can and am very passionate about the projects I work on and like to see them succeed.