Resul Çelik
![SAMSUN2K21(19van53).jpg](https://static.wixstatic.com/media/695ee3_41be85e8208f4b5aa0f48ccb8cd30271~mv2.jpg/v1/crop/x_473,y_613,w_3041,h_3183/fill/w_187,h_196,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/SAMSUN2K21(19van53).jpg)
Hi, I'm Resul Çelik. I've been programming for four years. I've worked with Unreal, Unity and multiple custom game engines both as a gameplay programmer and in the case of the custom engines as an engine programmer.
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At the moment I am working on a project that enables me to make games in c++ without closing the main engine.
I have extensive experience with c++ and have worked for a few years with c# in Unity. As well as Unreal, both their blueprinting and c++.
I have also worked extensively with Perforce, their backend, and frontend swarm servers. I've been working with Jenkins to automate the creation of builds and checking commits made on perforce.
I love helping others where I can and am very passionate about the projects I work on and like to see them succeed.